https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj4w8ue86OFAxUiFmIAHTFgDEwQFnoECAYQAQ&url=https%3A%2F%2Fwahapedia.ru%2Fwh40k10ed%2Ffactions%2Fchaos-knights%2FWar-Dog-Stalker&usg=AOvVaw1iwBoUo1OfdcBD-ISz2J01&opi=89978449

Last Checked: Apr 02, 2024, 12:01 EDT

IP Address: 142.251.46.228
ASN #: AS15169 GOOGLE, US
Location: Unknown, Unknown, Unknown
URL Reputation:
  • Unknown This URL is not identified as malicious in the SafeBrowsing Database.
  • Unknown This URL is not identified as malicious in the PhishTank Database.
  • Unknown PhishCheck thinks this URL is likely not a phish.
  • Unknown OpenPhish: URL not in feed.

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  • https://docs.google.com/presentation/d/1e_Mi3RQB8tP4HsFQ5czZzHLMzx-Bfph2pRGMk1YK2q4/pub

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Previous checks:

                               
                             
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    https://stats.g.doubleclick.net/j/collect?t=dc&aip=1&_r=3&v=1&_v=j101&tid=UA-57173050-3&cid=1633649203.1712073664&jid=401123259&gjid=1208311563&_gid=1474094877.1712073665&_u=IADAAEAAAAAAACAAI~&z=1382695321

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action="https://yandex.com/search/site/" target="_self" accept-charset="utf-8"><input type="hidden" name="searchid" value="3287542"><input type="hidden" name="l10n" value="en"><input type="hidden" name="reqenc"><input type="search" name="text"><input type="submit" value="Search"></form></div><style>.ya-page_js_yes .ya-site-form_inited_no{display:none}</style><script type="text/ez-screx">(function(w,d,c){var s=d.createElement('script'),h=d.getElementsByTagName('script')[0],e=d.documentElement;if((' '+e.className+' ').indexOf(' ya-page_js_yes ')===-1){e.className+=' ya-page_js_yes';}s.type='text/javascript';s.async=true;s.charset='utf-8';s.src=(d.location.protocol==='https:'?'https:':'http:')+'//site.yandex.net/v2.0/js/all.js';h.parentNode.insertBefore(s,h);(w[c]||(w[c]=[])).push(function(){Ya.Site.Form.init()})})(window,document,'yandex_site_callbacks');</script></div><div style="clear:both"></div></div><h1 class="page_header2"><span class="page_header_span2 kwbu tooltip" data-tooltip-content="#tooltip_contentFactionRules">Chaos Knights</span><span class="page_header_span2"> – War Dog Stalker</span></h1><div class="noprint"></div><div class="noprint"><div class="selectionWarning"><div class="WahapediaWarningSign"></div>This datasheet does not meet the selection criteria (see <b>Settings</b> tab).</div></div><div class="dsOuterFrame datasheet" style="position:relative"><div class="dsBannerWrap"><div class="dsIconsNarrow"><div class="dsIconsRoundPad dsColorBanQT"><div class="tooltip picLegend" title="Only the most strong-willed of minor nobility have the mental fortitude to pilot a Stalker. Like pack alphas, they often lead other War Dogs in carefully planned attacks, harrying the foe’s flanks, butchering reinforcements and hunting down lone threats. They unleash salvoes of fire at range or in the heart of combat with deadly claw strikes."></div></div><div class="dsIconsRoundPad dsColorBanQT"><a target="_blank" href="https://www.google.com/search?tbm=isch&amp;q=Warhammer%2040000%20Chaos%20Knights%20War%20Dog%20Stalker%20miniature"><div title="Search for model’s image on the Internet" class="tooltip picSearch"></div></a></div></div><div class="dsPicNarrow"><img class="tooltip logo3" title="Index. Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/ChaosKnights_logo3.png" ezimgfmt="rs rscb1 src ng ngcb1"></div><div style="clear:both"></div><div class="dsBanner dsColorBanQT"></div><div class="dsH2Header"><div>War Dog Stalker</div><span class="dsModelBase2 dsModelBase2Top ShowBaseSize">(⌀100mm)</span><div class="dsIconsWide"><div class="dsIconsRoundPad dsColorBanQT"><div class="tooltip picLegend" title="Only the most strong-willed of minor nobility have the mental fortitude to pilot a Stalker. Like pack alphas, they often lead other War Dogs in carefully planned attacks, harrying the foe’s flanks, butchering reinforcements and hunting down lone threats. They unleash salvoes of fire at range or in the heart of combat with deadly claw strikes."></div></div><div class="dsIconsRoundPad dsColorBanQT"><a target="_blank" href="https://www.google.com/search?tbm=isch&amp;q=Warhammer%2040000%20Chaos%20Knights%20War%20Dog%20Stalker%20miniature"><div title="Search for model’s image on the Internet" class="tooltip picSearch"></div></a></div></div></div><div class="dsPicWide"><img class="tooltip logo3" title="Index. Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/ChaosKnights_logo3.png" ezimgfmt="rs rscb1 src ng ngcb1"></div><div style="clear:both"></div><div class="dsProfileBaseWrap"><div class="dsProfileWrapLeft"><div translate="" class="dsProfileWrap"><div class="dsCharWrap"><div class="dsCharName">M</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">12"</div></div></div></div><div class="dsCharWrap"><div class="dsCharName">T</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">10</div></div></div></div><div class="dsCharWrap"><div class="dsCharName">Sv</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">3+</div></div></div></div><div class="dsCharWrap"><div class="dsCharName">W</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">12</div></div></div><div class="dsCharSkullInv dsColorBgQT"></div></div><div class="dsCharWrap"><div class="dsCharName">Ld</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">7+</div></div></div></div><div class="dsCharWrap"><div class="dsCharName">OC</div><div class="dsCharFrame dsColorBgQT"><div class="dsCharFrameBack"><div class="dsCharValue dsColorQT">8</div></div></div></div></div></div><div class="dsProfileWrapRight"></div></div><div class="dsInvulWrap"><div title="* This model has a 5+ invulnerable save against ranged attacks." class="tooltip dsCharInvulText dsColorBgQT"><span class="kwbu">INVULNERABLE SAVE*</span></div><div class="dsCharInvul dsColorBgQT"><div class="dsCharInvulBack"><div class="dsCharInvulValue dsColorQT">5+</div></div></div></div></div><div class="ds2col"><div class="dsLeftСol dsColorFrQT"><table class="wTable" width="100%" cellspacing="0" cellpadding="0" border="0"><tbody><tr><td style="width:20px" class="dsHeader dsColorBgQT"><div class="dsRangedIcon"></div></td><td class="wTable_WEAPON"><div class="dsHeader dsColorBgQT">RANGED WEAPONS</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">RANGE</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">A</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">BS</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">S</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">AP</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">D</div></td></tr></tbody><tbody class="bkg bkg_reset"></tbody><tbody class="bkg"><tr class="wTable2_long"><td></td><td colspan="6" class="pad2626"><span>Avenger chaincannon</span></td></tr><tr><td></td><td class="wTable2_short pad2626"><span>Avenger chaincannon</span></td><td><div class="ct pad2626">24"</div></td><td><div class="ct pad2626">12</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">6</div></td><td><div class="ct pad2626">-1</div></td><td><div class="ct pad2626">1</div></td></tr></tbody><tbody class="bkg"><tr class="wTable2_long"><td></td><td colspan="6" class="pad2626"><span>Daemonbreath spear <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00063" data-tooltip-content="#tooltip_content00063"><span class="tt kwbu">melta</span> <span class="tt kwbu">4</span></span>]</span></span></td></tr><tr><td></td><td class="wTable2_short pad2626"><span>Daemonbreath spear <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00063" data-tooltip-content="#tooltip_content00063"><span class="tt kwbu">melta</span> <span class="tt kwbu">4</span></span>]</span></span></td><td><div class="ct pad2626">24"</div></td><td><div class="ct pad2626">2</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">12</div></td><td><div class="ct pad2626">-4</div></td><td><div class="ct pad2626">D6</div></td></tr></tbody><tbody class="bkg"><tr class="wTable2_long"><td></td><td colspan="6" class="pad2626"><span>Havoc multi-launcher <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00011" data-tooltip-content="#tooltip_content00011"><span class="tt kwbu">blast</span></span>, <span class="tooltip00013" data-tooltip-content="#tooltip_content00013"><span class="tt kwbu">indirect</span> <span class="tt kwbu">fire</span></span>]</span></span></td></tr><tr><td></td><td class="wTable2_short pad2626"><span>Havoc multi-launcher <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00011" data-tooltip-content="#tooltip_content00011"><span class="tt kwbu">blast</span></span>, <span class="tooltip00013" data-tooltip-content="#tooltip_content00013"><span class="tt kwbu">indirect</span> <span class="tt kwbu">fire</span></span>]</span></span></td><td><div class="ct pad2626">48"</div></td><td><div class="ct pad2626">D6</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">5</div></td><td><div class="ct pad2626">0</div></td><td><div class="ct pad2626">1</div></td></tr></tbody><tbody class="bkg"><tr class="wTable2_long"><td></td><td colspan="6" class="pad2626"><span>Diabolus heavy stubber <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00064" data-tooltip-content="#tooltip_content00064"><span class="tt kwbu">rapid</span> <span class="tt kwbu">fire</span> <span class="tt kwbu">3</span></span>]</span></span></td></tr><tr><td></td><td class="wTable2_short pad2626"><span>Diabolus heavy stubber <span class="kwb2 kwbw dsColorQT">[<span class="tooltip00064" data-tooltip-content="#tooltip_content00064"><span class="tt kwbu">rapid</span> <span class="tt kwbu">fire</span> <span class="tt kwbu">3</span></span>]</span></span></td><td><div class="ct pad2626">36"</div></td><td><div class="ct pad2626">3</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">5</div></td><td><div class="ct pad2626">0</div></td><td><div class="ct pad2626">1</div></td></tr><tr><td style="width:20px" class="dsHeader dsColorBgQT"><div class="dsMeleeIcon"></div></td><td class="wTable_WEAPON"><div class="dsHeader dsColorBgQT">MELEE WEAPONS</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">RANGE</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">A</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">WS</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">S</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">AP</div></td><td style="width:42px"><div class="ct dsHeader dsColorBgQT">D</div></td></tr></tbody><tbody class="bkg bkg_reset"></tbody><tbody class="bkg"><tr class="wTable2_long"><td><div class="showShort2 dsPointy dsColorBgQT tooltip" data-tooltip-content="#tooltip_contenttooltipPointy" <="" div=""></div></td><td colspan="6" class="pad2626"><span>Reaper chaintalon – strike</span></td></tr><tr><td><div class="hideShort2 dsPointy dsColorBgQT tooltip" data-tooltip-content="#tooltip_contenttooltipPointy" <="" div=""></div></td><td class="wTable2_short pad2626"><span>Reaper chaintalon – strike</span></td><td><div class="ct pad2626">Melee</div></td><td><div class="ct pad2626">4</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">10</div></td><td><div class="ct pad2626">-3</div></td><td><div class="ct pad2626">3</div></td></tr><tr class="wTable2_long"><td><div class="showShort2 dsPointy dsColorBgQT tooltip" data-tooltip-content="#tooltip_contenttooltipPointy" <="" div=""></div></td><td colspan="6" class="pad2626"><span>Reaper chaintalon – sweep</span></td></tr><tr><td><div class="hideShort2 dsPointy dsColorBgQT tooltip" data-tooltip-content="#tooltip_contenttooltipPointy" <="" div=""></div></td><td class="wTable2_short pad2626"><span>Reaper chaintalon – sweep</span></td><td><div class="ct pad2626">Melee</div></td><td><div class="ct pad2626">8</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">8</div></td><td><div class="ct pad2626">-2</div></td><td><div class="ct pad2626">1</div></td></tr></tbody><tbody class="bkg"><tr class="wTable2_long"><td></td><td colspan="6" class="pad2626"><span>Slaughterclaw</span></td></tr><tr><td></td><td class="wTable2_short pad2626"><span>Slaughterclaw</span></td><td><div class="ct pad2626">Melee</div></td><td><div class="ct pad2626">4</div></td><td><div class="ct pad2626">3+</div></td><td><div class="ct pad2626">12</div></td><td><div class="ct pad2626">-3</div></td><td><div class="ct pad2626">D6+2</div></td></tr></tbody></table><div class="dsLineHor"></div><div class="dsHeader dsColorBgQT">WARGEAR OPTIONS</div><ul><li>This model’s avenger chaincannon can be replaced with 1 daemonbreath spear.</li><li>This model’s diabolus heavy stubber can be replaced with 1 havoc multi-launcher.</li><li>This model’s slaughterclaw can be replaced with 1 reaper chaintalon.</li></ul><br></div><div class="dsRightСol dsColorFrQT"><div class="dsHeader dsColorBgQT">ABILITIES</div><div class="dsAbility">CORE: <b><span class="tooltip00004" data-tooltip-content="#tooltip_content00004"><span class="tt kwbu">Deadly</span> <span class="tt kwbu">Demise</span> <span class="tt kwbu">D3</span></span></b></div><div class="dsAbility">FACTION: <b><span class="tooltip00005" data-tooltip-content="#tooltip_content00005"><span class="tt kwbu">Harbingers</span> <span class="tt kwbu">of</span> <span class="tt kwbu">Dread</span></span></b></div><div class="dsAbility"><b>Stalker:</b> Each time this model makes an attack that targets an enemy unit, if there are no other units from your opponent’s army within 6" of that target, add 1 to the <span class="tooltip00027" data-tooltip-content="#tooltip_content00027"><span class="tt kwbu">Wound</span> <span class="tt kwbu">roll</span></span>.</div><div class="dsHeader dsColorBgQT">UNIT COMPOSITION</div><div class="dsAbility"><ul class="dsUl"><li><b>1 War Dog Stalker</b></li></ul><b>This model is equipped with:</b> avenger chaincannon; diabolus heavy stubber; slaughterclaw.</div><div class="dsAbility"><table width="100%" cellspacing="0" cellpadding="2" border="0"><tbody><tr><td>1 model</td><td><div class="PriceTag">150</div></td></tr></tbody></table></div><div class="dsHeader dsColorBgQT"><span class="dsSkull2"></span>DAMAGED: 1-4 WOUNDS REMAINING</div><div class="dsAbility">While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the <span class="tooltip00007" data-tooltip-content="#tooltip_content00007"><span class="tt kwbu">Hit</span> <span class="tt kwbu">roll</span></span>.</div></div></div><div class="ds2colKW dsColorFrQT"><div class="dsLeftСolKW">KEYWORDS: <span><span class="tooltipVehicle" data-tooltip-content="#tooltip_contentVehicle" data-tooltip-anchor="#tooltip_contentVehicle"><span class="kwb kwbu">VEHICLE</span></span>, <span class="tooltipWalker" data-tooltip-content="#tooltip_contentWalker" data-tooltip-anchor="#tooltip_contentWalker"><span class="kwb kwbu">WALKER</span></span>, <span class="tooltipBattleline" data-tooltip-content="#tooltip_contentBattleline" data-tooltip-anchor="#tooltip_contentBattleline"><span class="kwb kwbu">BATTLELINE</span></span>, <span class="tooltipCharacter" data-tooltip-content="#tooltip_contentCharacter" data-tooltip-anchor="#tooltip_contentCharacter"><span class="kwb kwbu">CHARACTER</span></span>, <span class="tooltipChaos" data-tooltip-content="#tooltip_contentChaos" data-tooltip-anchor="#tooltip_contentChaos"><span class="kwb kwbu">CHAOS</span></span>, <span class="tooltipWarDog" data-tooltip-content="#tooltip_contentWarDog" data-tooltip-anchor="#tooltip_contentWarDog"><span class="kwb kwbu">WAR</span> <span class="kwb kwbu">DOG</span></span>, <span class="kwb">STALKER</span></span></div><div class="dsRightСolKW">FACTION KEYWORDS:<br><span><span class="tooltipChaosKnights" data-tooltip-content="#tooltip_contentChaosKnights" data-tooltip-anchor="#tooltip_contentChaosKnights"><span class="kwb kwbu">CHAOS</span> <span class="kwb kwbu">KNIGHTS</span></span></span></div></div><div class="ds2col ShowDatasheetFeatures"><div class="dsLeftСol dsColorFrQT"><div class="dsHeader dsColorBgQT">STRATAGEMS</div><div class="dsAbility_noLine"><div class="s10Wrap ShowCoreStratagems bak10ColorEither"><div class="tooltip s10Images" title="Any phase"><div class="s10Logo AnyPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00030" data-tooltip-content="#tooltip_content00030"><span class="tt kwbu">COMMAND</span> <span class="tt kwbu">RE-ROLL</span></span></div><div>1CP</div></div><div class="s10Type">Core – Battle Tactic</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEither">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorYour"><div class="tooltip s10Images" title="Command phase"><div class="s10Logo CommandPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00032" data-tooltip-content="#tooltip_content00032"><span class="tt kwbu">INSANE</span> <span class="tt kwbu">BRAVERY</span></span></div><div>1CP</div></div><div class="s10Type">Core – Epic Deed</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorYour">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorEnemy"><div class="tooltip s10Images" title="Movement or Charge phase"><div class="s10Logo MovementPhase_logo"></div><div class="s10Logo s10Top4 ChargePhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00057" data-tooltip-content="#tooltip_content00057"><span class="tt kwbu">FIRE</span> <span class="tt kwbu">OVERWATCH</span></span></div><div>1CP</div></div><div class="s10Type">Core – Strategic Ploy</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEnemy">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorEnemy"><div class="tooltip s10Images" title="Movement phase"><div class="s10Logo MovementPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00034" data-tooltip-content="#tooltip_content00034"><span class="tt kwbu">RAPID</span> <span class="tt kwbu">INGRESS</span></span></div><div>1CP</div></div><div class="s10Type">Core – Strategic Ploy</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEnemy">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorYour"><div class="tooltip s10Images" title="Charge phase"><div class="s10Logo ChargePhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00036" data-tooltip-content="#tooltip_content00036"><span class="tt kwbu">TANK</span> <span class="tt kwbu">SHOCK</span></span></div><div>1CP</div></div><div class="s10Type">Core – Strategic Ploy</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorYour">C</div></div><span class="ezoic-autoinsert-video ezoic-under_first_paragraph"></span><div class="s10Wrap ShowCoreStratagems bak10ColorEnemy"><div class="tooltip s10Images" title="Charge phase"><div class="s10Logo ChargePhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00038" data-tooltip-content="#tooltip_content00038"><span class="tt kwbu">HEROIC</span> <span class="tt kwbu">INTERVENTION</span></span></div><div>2CP</div></div><div class="s10Type">Core – Strategic Ploy</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEnemy">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorEither"><div class="tooltip s10Images" title="Fight phase"><div class="s10Logo FightPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00039" data-tooltip-content="#tooltip_content00039"><span class="tt kwbu">COUNTER-OFFENSIVE</span></span></div><div>2CP</div></div><div class="s10Type">Core – Strategic Ploy</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEither">C</div></div><div class="s10Wrap ShowCoreStratagems bak10ColorEither"><div class="tooltip s10Images" title="Fight phase"><div class="s10Logo FightPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00068" data-tooltip-content="#tooltip_content00068"><span class="tt kwbu">EPIC</span> <span class="tt kwbu">CHALLENGE</span></span></div><div>1CP</div></div><div class="s10Type">Core – Epic Deed</div></div><div title="Core Stratagem" class="s10Core tooltip str10ColorEither">C</div></div><div class="s10Wrap bak10ColorEither"><div class="tooltip s10Images" title="Any phase"><div class="s10Logo AnyPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00040" data-tooltip-content="#tooltip_content00040"><span class="tt kwbu">PTERRORSHADES</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Wargear</div></div></div><div class="s10Wrap bak10ColorYour"><div class="tooltip s10Images" title="Command phase"><div class="s10Logo CommandPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00060" data-tooltip-content="#tooltip_content00060"><span class="tt kwbu">A</span> <span class="tt kwbu">LONG</span> <span class="tt kwbu">LEASH</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Strategic Ploy</div></div></div><div class="s10Wrap bak10ColorYour"><div class="tooltip s10Images" title="Movement or Charge phase"><div class="s10Logo MovementPhase_logo"></div><div class="s10Logo s10Top4 ChargePhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00043" data-tooltip-content="#tooltip_content00043"><span class="tt kwbu">KNIGHTS</span> <span class="tt kwbu">OF</span> <span class="tt kwbu">SHADE</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Epic Deed</div></div></div><div class="s10Wrap bak10ColorEither"><div class="tooltip s10Images" title="Shooting or Fight phase"><div class="s10Logo ShootingPhase_logo"></div><div class="s10Logo s10Top4 FightPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00061" data-tooltip-content="#tooltip_content00061"><span class="tt kwbu">DREAD</span> <span class="tt kwbu">HOUNDS</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Battle Tactic</div></div></div><div class="s10Wrap bak10ColorEnemy"><div class="tooltip s10Images" title="Shooting phase"><div class="s10Logo ShootingPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00045" data-tooltip-content="#tooltip_content00045"><span class="tt kwbu">DIABOLIC</span> <span class="tt kwbu">BULWARK</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Wargear</div></div></div><div class="s10Wrap bak10ColorEither"><div class="tooltip s10Images" title="Fight phase"><div class="s10Logo FightPhase_logo"></div></div><div class="s10NameWrap"><div class="s10NameWrapCP"><div class="s10Name"><span class="tooltip00047" data-tooltip-content="#tooltip_content00047"><span class="tt kwbu">DISDAIN</span> <span class="tt kwbu">FOR</span> <span class="tt kwbu">THE</span> <span class="tt kwbu">WEAK</span></span></div><div>1CP</div></div><div class="s10Type">Traitoris Lance – Battle Tactic</div></div></div></div></div><div class="dsRightСol dsColorFrQT"><div><div class="dsHeader dsColorBgQT">DETACHMENT ABILITY</div><div class="dsAbility"><div class="s10EnhWrap clFl"><div><span class="tooltip00048" data-tooltip-content="#tooltip_content00048"><span class="tt kwbu">Forged</span> <span class="tt kwbu">in</span> <span class="tt kwbu">Terror</span> <span class="tt kwbu">(Aura)</span></span></div></div></div></div><div><div class="dsHeader dsColorBgQT">ENHANCEMENTS</div><div class="dsAbility"><div class="s10EnhWrap clFl"><div><span class="tooltip00071" data-tooltip-content="#tooltip_content00071"><span class="tt kwbu">Aura</span> <span class="tt kwbu">of</span> <span class="tt kwbu">Terror</span></span></div><div class="PriceTag">25</div></div><div class="s10EnhWrap clFl"><div><span class="tooltip00072" data-tooltip-content="#tooltip_content00072"><span class="tt kwbu">The</span> <span class="tt kwbu">Traitor's</span> <span class="tt kwbu">Mark</span></span></div><div class="PriceTag">30</div></div><div class="s10EnhWrap clFl"><div><span class="tooltip00073" data-tooltip-content="#tooltip_content00073"><span class="tt kwbu">Lord</span> <span class="tt kwbu">of</span> <span class="tt kwbu">Dread</span></span></div><div class="PriceTag">35</div></div><div class="s10EnhWrap clFl"><div><span class="tooltip00074" data-tooltip-content="#tooltip_content00074"><span class="tt kwbu">Panoply</span> <span class="tt kwbu">of</span> <span class="tt kwbu">the</span> <span class="tt kwbu">Cursed</span> <span class="tt kwbu">Knights</span></span></div><div class="PriceTag">40</div></div></div></div></div></div></div><div class="tooltip_templates"><span id="tooltip_content00001"><div class="tooltip_header">Destroyed</div><a href="/wh40k10ed/the-rules/core-rules/#Destroyed"><div class="tooltip_link"></div></a><div style="clear:both"></div>Throughout a battle, models will suffer damage and be destroyed. When a model is destroyed, it is removed from the battlefield. When every model in a unit has been destroyed, that unit is destroyed.</span></div><div class="tooltip_templates"><span id="tooltip_content00002"><div class="tooltip_header">Disembark</div><a href="/wh40k10ed/the-rules/core-rules/#Disembark"><div class="tooltip_link"></div></a><div style="clear:both"></div>If a unit from your army starts your <a href="/wh40k10ed/the-rules/core-rules/#MOVEMENT-PHASE">Movement phase</a> embarked within a <span class="kwb">TRANSPORT</span> model, that unit can disembark in that phase.<br><br>When a unit disembarks from a <span class="kwb">TRANSPORT</span> model, set it up on the battlefield so that it is wholly within 3" of that <span class="kwb">TRANSPORT</span> model and not within <a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range">Engagement Range</a> of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.<br><br>Units that disembark from a <span class="kwb">TRANSPORT</span> model that either <a href="/wh40k10ed/the-rules/core-rules/#Remain-Stationary">Remained Stationary</a> this phase or has not yet made a <a href="/wh40k10ed/the-rules/core-rules/#Normal-Moves">Normal</a>, <a href="/wh40k10ed/the-rules/core-rules/#Advance-Moves">Advance</a> or <a href="/wh40k10ed/the-rules/core-rules/#Fall-Back-Moves">Fall Back move</a> this phase can then act normally (make a Normal move, Advance, shoot, declare a charge, fight, etc.) in the remainder of the turn. Such a disembarking unit cannot choose to <a href="/wh40k10ed/the-rules/core-rules/#Remain-Stationary">Remain Stationary</a>.<br><br>Units that disembark from a <span class="kwb">TRANSPORT</span> model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.<br><br>Units cannot disembark from a <span class="kwb">TRANSPORT</span> model that either <a href="/wh40k10ed/the-rules/core-rules/#Advance-Moves">Advanced</a> or <a href="/wh40k10ed/the-rules/core-rules/#Fall-Back-Moves">Fell Back</a> this turn.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Units that start your Movement phase embarked within a <span class="kwb">TRANSPORT</span> can disembark this phase, provided their <span class="kwb">TRANSPORT</span> has not Advanced or Fallen Back.</li><li>If a unit disembarks before its <span class="kwb">TRANSPORT</span> moves, it can act normally.</li><li>If a unit disembarks after its <span class="kwb">TRANSPORT</span> moves, it cannot move or charge this turn, but can otherwise act normally.</li><li>Disembarking units must be set up wholly within 3" of their <span class="kwb">TRANSPORT</span> and not within Engagement Range of any enemy models (or the unit cannot disembark).</li><li>Units that disembark this turn cannot Remain Stationary.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00003"><div class="tooltip_header">Mortal Wounds</div><a href="/wh40k10ed/the-rules/core-rules/#Mortal-Wounds"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Some attacks are so powerful that no armour or force field can withstand their fury.</p>Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a <a href="/wh40k10ed/the-rules/core-rules/#2.-Wound-Roll">Wound roll</a> or <a href="/wh40k10ed/the-rules/core-rules/#4.-Saving-Throw">saving throw</a> (including <a href="/wh40k10ed/the-rules/core-rules/#Invulnerable-Saves">invulnerable saving throws</a>) against a mortal wound – just allocate it as you would any other attack and <a href="/wh40k10ed/the-rules/core-rules/#5.-Inflict-Damage">inflict damage</a> to a model in the target unit as described below.<br><br>Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is <a href="/wh40k10ed/the-rules/core-rules/#Destroyed">destroyed</a>.<br><br>If, when a unit is selected to shoot or fight, one or more of its attacks can inflict mortal wounds on the target, resolve any normal damage inflicted by the attacking unit’s attacks on that target before inflicting any mortal wounds on that target. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Each mortal wound inflicted on a unit causes one model in that unit to lose one wound.</li><li>No saving throws can be made against mortal wounds.</li><li>Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00004"><div class="Corner33 abWrap BreakInsideAvoid"><div class="abFlex"><div class="abDiamondWrap"><div class="abDiamond"><div class="abIcon"></div></div></div><div class="abLine"></div><div class="abNameWrap"><div class="abName">DEADLY DEMISE</div></div></div><p style="padding-bottom:8px" class="ShowFluff stratLegend2">From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.</p>Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is <span class="tooltip00001" data-tooltip-content="#tooltip_content00001"><span class="tt kwbu">destroyed</span></span>, roll one D6 before removing it from play (if such a model is a <a href="/wh40k10ed/the-rules/core-rules/#Transports"><span class="kwb">TRANSPORT</span></a>, roll before any embarked models <span class="tooltip00002" data-tooltip-content="#tooltip_content00002"><span class="tt kwbu">disembark</span></span>). On a 6, each unit within 6" of that model suffers a number of <span class="tooltip00003" data-tooltip-content="#tooltip_content00003"><span class="tt kwbu">mortal</span> <span class="tt kwbu">wounds</span></span> denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").<br><br><div class="redExample"><b>Example:</b> A <span class="kwb">TRANSPORT</span> model with the Deadly Demise D3 ability is destroyed. Before any models disembark and before removing it from play, its controlling player rolls one D6, getting a 6. There are three units within 6" of that destroyed model, so its controlling player rolls one D3 for each of them, inflicting mortal wounds accordingly.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Deadly Demise x:</b> When this model is destroyed, roll one D6. On a 6, each unit within 6" suffers ‘x’ mortal wounds.</li></ul></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00005"><div class="tooltip_header">Harbingers of Dread</div><a href="/wh40k10ed/factions/chaos-knights/#Harbingers-of-Dread"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.</p>If your Army Faction is <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span>, each model from your army with this ability gains a bonus depending on which Dread abilities are active for your army (see below). Once a Dread ability is active for your army, that ability applies until the end of the battle.<br><br><div class="greenDiamondLine">BATTLE ROUND<div class="whiteDiamondWrap"><div class="greenDiamondSpan"><div class="whiteDiamondSpan"><div class="greenDiamondText">1</div></div></div></div>  &nbsp;&nbsp;&nbsp;&nbsp;ONWARDS</div><br>From the first battle round onwards, the Despair ability is active for your army:<br><br><span class="hi_custom">DESPAIR (AURA)</span><br>While an enemy unit is within 12" of this model, each time that enemy unit takes a <a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock">Battle-shock</a> or <a href="/wh40k10ed/the-rules/core-rules/#Leadership-Tests">Leadership test</a>, subtract 1 from that test.<br><br><div class="greenDiamondLine">BATTLE ROUND<div class="whiteDiamondWrap"><div class="greenDiamondSpan"><div class="whiteDiamondSpan"><div class="greenDiamondText">3</div></div></div></div>  &nbsp;&nbsp;&nbsp;&nbsp;ONWARDS</div><br>From the third battle round onwards, the Doom and Darkness ability is active for your army:<br><br><span class="hi_custom">DOOM AND DARKNESS</span><br><ul><li>Each time this model makes an attack, if the target is <a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock">Battle-shocked</a>, add 1 to the <a href="/wh40k10ed/the-rules/core-rules/#2.-Wound-Roll">Wound roll</a>.</li><li>Each time an attack targets this model, if the attacking model’s unit is Battle-shocked, subtract 1 from the <a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll">Hit roll</a>.</li></ul></span></div><div class="tooltip_templates"><span id="tooltip_content00007"><div class="tooltip_header">Hit Roll</div><a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll"><div class="tooltip_link"></div></a><div style="clear:both"></div>When a model makes an attack, make one Hit roll for that attack by rolling one D6. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against the target unit. Otherwise, the attack fails and the <a href="/wh40k10ed/the-rules/core-rules/#Making-Attacks">attack sequence</a> ends.<br><br>An unmodified Hit roll of 6 is called a Critical Hit and is always successful. An unmodified Hit roll of 1 always fails. A Hit roll can never be modified by more than -1 or +1.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Hit Roll (Ranged Attack):</b> A hit is scored if the D6 result equals or exceeds that attack’s BS.</li><li><b>Hit Roll (Melee Attack):</b> A hit is scored if the D6 result equals or exceeds that attack’s WS.</li><li><b>Critical Hit:</b> Unmodified Hit roll of 6. Always successful.</li><li>An unmodified Hit roll of 1 always fails.</li><li>A Hit roll can never be modified by more than -1 or +1.</li></ul></div></span></div><span id="ezoic-pub-video-placeholder-2" class="ezoic-videopicker-video"></span><div class="tooltip_templates"><span id="tooltip_contenttooltipPointy"><i>Before selecting targets for this weapon, select one of its profiles to make attacks with.</i></span></div><div class="tooltip_templates"><span id="tooltip_content00011"><div class="tooltip_header">Blast</div><a href="/wh40k10ed/the-rules/core-rules/#Blast"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.</p>Weapons with <span class="kwb2 bluefont">[BLAST]</span> in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).<br><br><div class="redExample"><b>Example:</b> If a weapon with the <span class="kwb2 bluefont">[BLAST]</span> ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).</li><li>Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00013"><div class="tooltip_header">Indirect Fire</div><a href="/wh40k10ed/the-rules/core-rules/#Indirect-Fire"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.</p>Weapons with <span class="kwb2 bluefont">[INDIRECT FIRE]</span> in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.<br><br>If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s <a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll">Hit roll</a> and the target has the <a href="/wh40k10ed/the-rules/core-rules/#Benefit-of-Cover">Benefit of Cover</a> against that attack.<br><br><div class="redExample"><b>Example:</b> An enemy unit is targeted by an attacking model equipped with a weapon with the <span class="kwb2 bluefont">[INDIRECT FIRE]</span> ability. No models in the target unit are visible to the attacking model, so when resolving the attacks made with that weapon, subtract 1 from that attack’s Hit roll and each time an attack is allocated to a model in the target unit, it has the Benefit of Cover against that attack.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Can target and make attacks against units that are not visible to the attacking unit.</li><li>If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover against that attack.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00014"><div class="tooltip_header">Sustained Hits</div><a href="/wh40k10ed/the-rules/core-rules/#Sustained-Hits"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.</p>Weapons with <span class="kwb2 bluefont">[SUSTAINED HITS X]</span> in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a <a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll">Critical Hit</a> is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.<br><br><div class="redExample"><b>Example:</b> A model makes an attack with a melee weapon with the <span class="kwb2 bluefont">[SUSTAINED HITS 2]</span> ability. If the <a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll">Hit roll</a> is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the <span class="kwb2 bluefont">[SUSTAINED HITS 2]</span> ability).</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><span class="kwb2 bluefont">[SUSTAINED HITS X]</span>: Each Critical Hit scores ‘x’ additional hits on the target.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_contentChaosKnights"><p>The <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div class="Columns2"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Other</div><div class="BreakInsideAvoid"><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div><div style="clear:both"></div></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentVehicle"><p>The <span class="kwb">VEHICLE</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div class="Columns2"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Other</div><div class="BreakInsideAvoid"><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div><div style="clear:both"></div></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentWalker"><p>The <span class="kwb">WALKER</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div class="Columns2"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Other</div><div class="BreakInsideAvoid"><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div><div style="clear:both"></div></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentChaos"><p>The <span class="kwb">CHAOS</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div class="Columns2"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Other</div><div class="BreakInsideAvoid"><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div><div style="clear:both"></div></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00023"><div class="tooltip_header">Advance Moves</div><a href="/wh40k10ed/the-rules/core-rules/#Advance-Moves"><div class="tooltip_link"></div></a><div style="clear:both"></div>When a unit Advances, make an Advance roll for that unit by rolling one D6. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within <a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range">Engagement Range</a> of enemy models. A unit cannot shoot or <a href="/wh40k10ed/the-rules/core-rules/#CHARGE-PHASE">declare a charge</a> in the same turn that it Advanced.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Advance Move:</b> Models move up to M+D6".</li><li>Cannot move within Engagement Range of any enemy models.</li><li>Units that Advance cannot shoot or charge this turn.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00024"><div class="tooltip_header">Charging with a Unit</div><a href="/wh40k10ed/the-rules/core-rules/#Charging-with-a-Unit"><div class="tooltip_link"></div></a><div style="clear:both"></div>Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.<br><br>You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move:<br><ul><li>Within <a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range">Engagement Range</a> of every unit that you selected as a target of the charge.</li><li>Without moving within Engagement Range of any enemy units that were not a target of the charge.</li><li>In <a href="/wh40k10ed/the-rules/core-rules/#Unit-Coherency">Unit Coherency</a>.</li></ul>If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase. Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. When doing so, each model in the charging unit must end its Charge move closer to one of the units selected as a target of its charge. If you can also move a charging model so that it ends its Charge move in base-to-base contact with one or more enemy models while still enabling the charging unit to end its move satisfying all of the conditions above, you must do so. The controlling player chooses the order in which to move their models.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Charge Roll:</b> 2D6".</li><li>Targets of a charge must be within 12" but do not need to be visible.</li><li>If the distance rolled is insufficient to move within Engagement Range of all targets while maintaining Unit Coherency, the charge fails.</li><li>Cannot move within Engagement Range of any unit that was not a target of the charge.</li><li>If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00025"><div class="tooltip_header">Fall Back Moves</div><a href="/wh40k10ed/the-rules/core-rules/#Fall-Back-Moves"><div class="tooltip_link"></div></a><div style="clear:both"></div><div class="BreakInsideAvoid">When a unit Falls Back, each model in that unit can make a Fall Back move by moving a distance in inches less than or equal to its Move characteristic, and when doing so you can move it within <a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range">Engagement Range</a> of enemy models, provided it does not end that move within Engagement Range of any enemy models – if this is not possible, that unit cannot Fall Back.<br><br>A unit cannot shoot or declare a charge in the same turn that it Fell Back.<br><br><span class="hi_custom">Desperate Escape Tests</span><br>Unlike when making other types of move, models can move over enemy models when making a Fall Back move as if those enemy models were not there, but you must take a Desperate Escape test for each model that will do so (excluding models that are <span class="kwb">TITANIC</span> or can <a href="/wh40k10ed/the-rules/core-rules/#Flying"><span class="kwb">FLY</span></a>) before any models in that unit are moved. In addition, if a unit is <a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock">Battle-shocked</a> when it is selected to Fall Back, you must take a Desperate Escape test for every model in that unit before any are moved.<br><br></div>Each time you take a Desperate Escape test for a model, roll one D6. For each roll of 1-2, one model from the unit that is Falling Back is <a href="/wh40k10ed/the-rules/core-rules/#Destroyed">destroyed</a> (selected by you). The same model can only ever trigger one Desperate Escape test per phase.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Fall Back Move:</b> Models move up to M".</li><li>Units that Fall Back cannot shoot or declare a charge in the same turn.</li><li>Models can move over enemy models when Falling Back, but you must take Desperate Escape tests for them before they do so (excluding models that are <span class="kwb">TITANIC</span> or can <span class="kwb">FLY</span>).</li><li>If a Battle-shocked unit is selected to Fall Back, take a Desperate Escape test for every model in that unit.</li><li><b>Desperate Escape Test:</b> Roll one D6. On a 1-2, one model from that unit is destroyed.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00026"><div class="tooltip_header">Hazardous</div><a href="/wh40k10ed/the-rules/core-rules/#Hazardous"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.</p>Weapons with <span class="kwb2 bluefont">[HAZARDOUS]</span> in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is <a href="/wh40k10ed/the-rules/core-rules/#Destroyed">destroyed</a> (selected by the controlling player), unless that model is a <span class="kwb">CHARACTER</span>, <span class="kwb">MONSTER</span> or <span class="kwb">VEHICLE</span>, in which case it suffers 3 <a href="/wh40k10ed/the-rules/core-rules/#Mortal-Wounds">mortal wounds</a> instead. Note that if you selected a <span class="kwb">CHARACTER</span> model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.<br><br><div class="redExample"><b>Example:</b> A unit of five models make five attacks with ranged weapons with the <span class="kwb2 bluefont">[HAZARDOUS]</span> ability. After the unit has finished shooting, its controlling player rolls five D6. One of the results is a 1, and as no models in the unit are <span class="kwb">CHARACTERS</span>, <span class="kwb">MONSTERS</span> or <span class="kwb">VEHICLES</span>, one of those models is destroyed.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, one model equipped with a Hazardous weapon is destroyed (<span class="kwb">CHARACTERS</span>, <span class="kwb">MONSTERS</span> and <span class="kwb">VEHICLES</span> suffer 3 mortal wounds instead).</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00027"><div class="tooltip_header">Wound Roll</div><a href="/wh40k10ed/the-rules/core-rules/#2.-Wound-Roll"><div class="tooltip_link"></div></a><div style="clear:both"></div>Each time an attack scores a hit against a target unit, make a Wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target unit. The result required is determined by comparing the attack’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown below.<br><br><div class="BreakInsideAvoid" "=""><table style="border-collapse:collapse;border-width:0" width="0" cellspacing="0" cellpadding="4" bordercolor="#888" border="0"><tbody><tr><td><table class="customTable tablefont" style="border-collapse:collapse;border-color:#888;border-width:0" cellpadding="4" bordercolor="#888" border="1"><tbody><tr><td colspan="2" style="border-width:1px;border-style:none none solid none;background-color:#39525b;color:#fefefe;vertical-align:bottom;font-size:26px;width:0;height:0"><b>WOUND ROLL</b></td></tr><tr><td style="border-width:1px;border-style:none none solid none;background-color:#788991;color:#fefefe;text-align:center;vertical-align:middle;font-size:22px;width:360px;height:0"><b>ATTACK’S STRENGTH VS TARGET’S TOUGHNESS</b></td><td style="border-width:1px;border-style:none none solid none;background-color:#788991;color:#fefefe;text-align:center;vertical-align:middle;font-size:22px;width:120px;height:0"><b>D6 RESULT REQUIRED</b></td></tr><tr><td style="border-width:1px;border-style:none none dotted none;text-align:left;vertical-align:middle;font-size:18px;width:360px;height:0">Strength is <span class="redfont">TWICE (or more than twice)</span> the Toughness.</td><td style="border-width:1px;border-style:none none dotted none;text-align:center;vertical-align:middle;font-size:18px;width:120px;height:0"><b><div style="display:flex;justify-content:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%2236%22%20height=%2236%22%3E%3C/svg%3E" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/d2.png"><div style="margin:auto 10px">+</div></div></b></td></tr><tr><td style="border-width:1px;border-style:none none dotted none;text-align:left;vertical-align:middle;font-size:18px;width:360px;height:0">Strength is <span class="redfont">GREATER</span> than the Toughness.</td><td style="border-width:1px;border-style:none none dotted none;text-align:center;vertical-align:middle;font-size:18px;width:120px;height:0"><b><div style="display:flex;justify-content:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%2236%22%20height=%2236%22%3E%3C/svg%3E" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/d3.png"><div style="margin:auto 10px">+</div></div></b></td></tr><tr><td style="border-width:1px;border-style:none none dotted none;text-align:left;vertical-align:middle;font-size:18px;width:360px;height:0">Strength is <span class="redfont">EQUAL</span> to the Toughness.</td><td style="border-width:1px;border-style:none none dotted none;text-align:center;vertical-align:middle;font-size:18px;width:120px;height:0"><b><div style="display:flex;justify-content:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%2236%22%20height=%2236%22%3E%3C/svg%3E" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/d4.png"><div style="margin:auto 10px">+</div></div></b></td></tr><tr><td style="border-width:1px;border-style:none none dotted none;text-align:left;vertical-align:middle;font-size:18px;width:360px;height:0">Strength is <span class="redfont">LESS</span> than the Toughness.</td><td style="border-width:1px;border-style:none none dotted none;text-align:center;vertical-align:middle;font-size:18px;width:120px;height:0"><b><div style="display:flex;justify-content:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%2236%22%20height=%2236%22%3E%3C/svg%3E" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/d5.png"><div style="margin:auto 10px">+</div></div></b></td></tr><tr><td style="border-width:1px;border-style:none none dotted none;text-align:left;vertical-align:middle;font-size:18px;width:360px;height:0">Strength is <span class="redfont">HALF (or less than half)</span> the Toughness.</td><td style="border-width:1px;border-style:none none dotted none;text-align:center;vertical-align:middle;font-size:18px;width:120px;height:0"><b><div style="display:flex;justify-content:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%2236%22%20height=%2236%22%3E%3C/svg%3E" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/d6.png"><div style="margin:auto 10px">+</div></div></b></td></tr></tbody></table></td></tr></tbody></table></div><br>If the result of the Wound roll is greater than or equal to the required number shown in the table above, then that Wound roll is successful and scores one wound against the target unit. Otherwise, the attack fails and the <a href="/wh40k10ed/the-rules/core-rules/#Making-Attacks">attack sequence</a> ends.<br><br>An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Critical Wound:</b> Unmodified Wound roll of 6. Always successful.</li><li>An unmodified Wound roll of 1 always fails.</li><li>A Wound roll can never be modified by more than -1 or +1.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00028"><div class="tooltip_header">Saving Throw</div><a href="/wh40k10ed/the-rules/core-rules/#4.-Saving-Throw"><div class="tooltip_link"></div></a><div style="clear:both"></div>The player controlling the target unit then makes one saving throw. By default, this will be an armour saving throw using their model’s Save (Sv) characteristic, but some models have <a href="/wh40k10ed/the-rules/core-rules/#Invulnerable-Saves">invulnerable saves</a> that can be used instead (see below). To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. For example, if the attack has an AP of -1, then 1 is subtracted from the saving throw.<br><br>If the result is greater than or equal to the Save characteristic of the model the attack was allocated to, then that saving throw is successful and the <a href="/wh40k10ed/the-rules/core-rules/#Making-Attacks">attack sequence</a> ends. Otherwise, that saving throw fails and that model <a href="/wh40k10ed/the-rules/core-rules/#5.-Inflict-Damage">suffers damage</a>.<br><br>An unmodified saving throw of 1 always fails. A saving throw can never be improved by more than +1.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Saving Throw:</b> Roll one D6 and modify by the attack’s AP. If the result is less than the Save of the model being rolled for, the saving throw is failed and that model suffers damage. Otherwise, that attack is saved.</li><li>An unmodified saving throw of 1 always fails.</li><li>A saving throw can never be improved by more than +1.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00029"><div class="tooltip_header">Re-rolls</div><a href="/wh40k10ed/the-rules/core-rules/#Re-rolls"><div class="tooltip_link"></div></a><div style="clear:both"></div>Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll all of those dice again.<br><br>You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied. Rules that refer to the value of an ‘unmodified’ dice roll are referring to the dice result after any re-rolls, but before any modifiers are applied.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Unmodified Dice:</b> the result after re-rolls, but before any modifiers.</li><li>A dice can never be re-rolled more than once.</li><li>You must re-roll all dice if several need adding together (e.g. 2D6).</li><li>Re-rolls are applied before any modifiers.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00030"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">COMMAND RE-ROLL</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Any str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Battle Tactic Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> Any phase, just after you make an <span class="tooltip00023" data-tooltip-content="#tooltip_content00023"><span class="tt kwbu">Advance</span> <span class="tt kwbu">roll</span></span>, a <span class="tooltip00024" data-tooltip-content="#tooltip_content00024"><span class="tt kwbu">Charge</span> <span class="tt kwbu">roll</span></span>, a <span class="tooltip00025" data-tooltip-content="#tooltip_content00025"><span class="tt kwbu">Desperate</span> <span class="tt kwbu">Escape</span> <span class="tt kwbu">test</span></span> or a <span class="tooltip00026" data-tooltip-content="#tooltip_content00026"><span class="tt kwbu">Hazardous</span> <span class="tt kwbu">test</span></span> for a unit from your army, or a <span class="tooltip00007" data-tooltip-content="#tooltip_content00007"><span class="tt kwbu">Hit</span> <span class="tt kwbu">roll</span></span>, a <span class="tooltip00027" data-tooltip-content="#tooltip_content00027"><span class="tt kwbu">Wound</span> <span class="tt kwbu">roll</span></span>, a Damage roll or a <span class="tooltip00028" data-tooltip-content="#tooltip_content00028"><span class="tt kwbu">saving</span> <span class="tt kwbu">throw</span></span> for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> That unit from your army.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> You <span class="tooltip00029" data-tooltip-content="#tooltip_content00029"><span class="tt kwbu">re-roll</span></span> that roll, test or saving throw.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00031"><div class="tooltip_header">2. Battle-shock</div><a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock"><div class="tooltip_link"></div></a><div style="clear:both"></div>In this step, you must take a Battle-shock test for each of your units on the battlefield that is <a href="/wh40k10ed/the-rules/core-rules/#Below-Half-strength">Below Half-strength</a>. To do so, roll 2D6: if the result is greater than or equal to the best Leadership characteristic in that unit, the test is passed; otherwise, the test is failed and, until the start of your next Command phase, that unit is Battle-shocked.<br><br>While a unit is Battle-shocked:<br><ul><li>The <a href="/wh40k10ed/the-rules/core-rules/#Profiles">Objective Control</a> characteristic of all of its models is 0.</li><li>If it Falls Back, you must take a <a href="/wh40k10ed/the-rules/core-rules/#Fall-Back-Moves">Desperate Escape test</a> for every model in that unit.</li><li>Its controlling player cannot use <a href="/wh40k10ed/the-rules/core-rules/#Stratagems">Stratagems</a> to affect that unit.</li></ul><br>Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your <a href="/wh40k10ed/the-rules/core-rules/#MOVEMENT-PHASE">Movement phase</a>.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.</li><li>Roll 2D6: if the result is greater than or equal to the unit’s Leadership, the test is passed. Otherwise, the unit is Battle-shocked until the start of your next Command phase.</li><li>Battle-shocked units have an OC of 0 and their controlling player cannot use Stratagems to affect them.</li><li>Battle-shocked units must take Desperate Escape tests if they Fall Back.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00032"><div class="str10Wrap BreakInsideAvoid str10ColorYour"><div class="str10Name">INSANE BRAVERY</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(23%)sepia(88%)saturate(2002%)hue-rotate(179deg)brightness(87%)contrast(93%)" ;="" class="str10Command str10ColorYour"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Epic Deed Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorYour"><b>WHEN:</b></span> Battle-shock step of your <a href="/wh40k10ed/the-rules/core-rules/#COMMAND-PHASE">Command phase</a>, just before you take a <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shock</span> <span class="tt kwbu">test</span></span> for a unit from your army.<br><br><span class="str10ColorYour"><b>TARGET:</b></span> A unit from your army that must take a Battle-shock test.<br><br><span class="str10ColorYour"><b>EFFECT:</b></span> Your unit automatically passes that Battle-shock test.<br><br><span class="str10ColorYour"><b>RESTRICTIONS:</b></span> You cannot use this Stratagem more than once per battle.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00033"><div class="Corner33 abWrap BreakInsideAvoid"><div class="abFlex"><div class="abDiamondWrap"><div class="abDiamond"><div class="abIcon"></div></div></div><div class="abLine"></div><div class="abNameWrap"><div class="abName">DEEP STRIKE</div></div></div><p style="padding-bottom:8px" class="ShowFluff stratLegend2">Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.</p>During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>Unit can be set up in Reserves instead of on the battlefield.</li><li>Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.</li></ul></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00034"><div class="str10Wrap BreakInsideAvoid str10ColorEnemy"><div class="str10Name">RAPID INGRESS</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(10%)sepia(76%)saturate(6071%)hue-rotate(352deg)brightness(102%)contrast(99%)" ;="" class="str10Movement str10ColorEnemy"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEnemy"><b>WHEN:</b></span> End of your opponent’s <a href="/wh40k10ed/the-rules/core-rules/#MOVEMENT-PHASE">Movement phase</a>.<br><br><span class="str10ColorEnemy"><b>TARGET:</b></span> One unit from your army that is in <a href="/wh40k10ed/the-rules/core-rules/#2.-Reinforcements">Reserves</a>.<br><br><span class="str10ColorEnemy"><b>EFFECT:</b></span> Your unit can arrive on the battlefield as if it were the <a href="/wh40k10ed/the-rules/core-rules/#2.-Reinforcements">Reinforcements step</a> of your Movement phase, and if every model in that unit has the <span class="tooltip00033" data-tooltip-content="#tooltip_content00033"><span class="tt kwbu">Deep</span> <span class="tt kwbu">Strike</span></span> ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).<br><br><span class="str10ColorEnemy"><b>RESTRICTIONS:</b></span> You cannot use this Stratagem to enable a unit to arrive on the battlefield during a <a href="/wh40k10ed/the-rules/core-rules/#The-Battle-Round">battle round</a> it would not normally be able to do so in.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00035"><div class="tooltip_header">Engagement Range</div><a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range"><div class="tooltip_link"></div></a><div style="clear:both"></div>Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models – and their units – are within Engagement Range of each other.<br><br>Models cannot be set up or end a <a href="/wh40k10ed/the-rules/core-rules/#Normal-Moves">Normal</a>, <a href="/wh40k10ed/the-rules/core-rules/#Advance-Moves">Advance</a> or <a href="/wh40k10ed/the-rules/core-rules/#Fall-Back-Moves">Fall Back move</a> within Engagement Range of any enemy models. If for any reason a model cannot meet this condition, that model is <a href="/wh40k10ed/the-rules/core-rules/#Destroyed">destroyed</a>.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Engagement Range:</b> Within 1" horizontally and 5" vertically.</li><li>Models cannot be set up or end a Normal, Advance or Fall Back move within Engagement Range of any enemy models.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00036"><div class="str10Wrap BreakInsideAvoid str10ColorYour"><div class="str10Name">TANK SHOCK</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(23%)sepia(88%)saturate(2002%)hue-rotate(179deg)brightness(87%)contrast(93%)" ;="" class="str10Charge str10ColorYour"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Ramming the foe with a speeding vehicle may be an unsubtle tactic, but it is a murderously effective one.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorYour"><b>WHEN:</b></span> Your <a href="/wh40k10ed/the-rules/core-rules/#CHARGE-PHASE">Charge phase</a>.<br><br><span class="str10ColorYour"><b>TARGET:</b></span> One <span class="kwb">VEHICLE</span> unit from your army.<br><br><span class="str10ColorYour"><b>EFFECT:</b></span> Until the end of the phase, after your unit ends a <span class="tooltip00024" data-tooltip-content="#tooltip_content00024"><span class="tt kwbu">Charge</span> <span class="tt kwbu">move</span></span>, select one enemy unit within <span class="tooltip00035" data-tooltip-content="#tooltip_content00035"><span class="tt kwbu">Engagement</span> <span class="tt kwbu">Range</span></span> of it, then select one melee weapon your unit is equipped with. Roll a number of D6 equal to that weapon’s Strength characteristic. If that Strength characteristic is greater than that enemy unit’s Toughness characteristic, roll two additional D6. For each 5+, that enemy unit suffers 1 <span class="tooltip00003" data-tooltip-content="#tooltip_content00003"><span class="tt kwbu">mortal</span> <span class="tt kwbu">wound</span></span> (to a maximum of 6 mortal wounds).</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00037"><div class="tooltip_header">Charge Bonus</div><a href="/wh40k10ed/the-rules/core-rules/#Charge-Bonus"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.</p>Each time a unit makes a <a href="/wh40k10ed/the-rules/core-rules/#Charging-with-a-Unit">Charge move</a>, until the end of the turn, that unit has the <a href="/wh40k10ed/the-rules/core-rules/#_col2-6">Fights First</a> ability.</span></div><div class="tooltip_templates"><span id="tooltip_content00038"><div class="str10Wrap BreakInsideAvoid str10ColorEnemy"><div class="str10Name">HEROIC INTERVENTION</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(10%)sepia(76%)saturate(6071%)hue-rotate(352deg)brightness(102%)contrast(99%)" ;="" class="str10Charge str10ColorEnemy"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">2CP</div></div></div></div><div class="str10Type">Core – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEnemy"><b>WHEN:</b></span> Your opponent’s <a href="/wh40k10ed/the-rules/core-rules/#CHARGE-PHASE">Charge phase</a>, just after an enemy unit ends a <span class="tooltip00024" data-tooltip-content="#tooltip_content00024"><span class="tt kwbu">Charge</span> <span class="tt kwbu">move</span></span>.<br><br><span class="str10ColorEnemy"><b>TARGET:</b></span> One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.<br><br><span class="str10ColorEnemy"><b>EFFECT:</b></span> Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.<br><br><span class="str10ColorEnemy"><b>RESTRICTIONS:</b></span> You can only select a <span class="kwb">VEHICLE</span> unit from your army if it is a <span class="kwb">WALKER</span>. Note that even if this charge is successful, your unit does not receive any <span class="tooltip00037" data-tooltip-content="#tooltip_content00037"><span class="tt kwbu">Charge</span> <span class="tt kwbu">bonus</span></span> this turn.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00039"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">COUNTER-OFFENSIVE</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Fight str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">2CP</div></div></div></div><div class="str10Type">Core – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> <a href="/wh40k10ed/the-rules/core-rules/#FIGHT-PHASE">Fight phase</a>, just after an enemy unit has fought.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> One unit from your army that is within <span class="tooltip00035" data-tooltip-content="#tooltip_content00035"><span class="tt kwbu">Engagement</span> <span class="tt kwbu">Range</span></span> of one or more enemy units and that has not already been selected to fight this phase.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> Your unit fights next.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00040"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">PTERRORSHADES</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Any str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Wargear Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Shrieking with ghoulish hunger, daemonic entities descend in a tatterwinged whirlwind to rend apart the souls of those enemies who show even a moment’s fear. The soul-raptors tear apart their victims’ animus and, as they feed, this life force is channelled to regenerate the battle damage or heal the pilot of the Knight in which these creatures roost.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> Any phase, just after an enemy unit fails a <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shock</span> <span class="tt kwbu">test</span></span>.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> One <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> unit from your army that is within 12" of that enemy unit.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> Roll six D6. For each 4+, that enemy unit suffers 1 <span class="tooltip00003" data-tooltip-content="#tooltip_content00003"><span class="tt kwbu">mortal</span> <span class="tt kwbu">wound</span></span> and this model regains up to 1 lost wound.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00041"><p>The <span class="kwb">WAR</span> <span class="kwb">DOG</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00042"><p>The <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> and <span class="kwb">TITANIC</span> keywords are used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Other</div><div class="BreakInsideAvoid"><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00043"><div class="str10Wrap BreakInsideAvoid str10ColorYour"><div class="str10Name">KNIGHTS OF SHADE</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(23%)sepia(88%)saturate(2002%)hue-rotate(179deg)brightness(87%)contrast(93%)" ;="" class="str10Movement str10ColorYour"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div style="filter:invert(23%)sepia(88%)saturate(2002%)hue-rotate(179deg)brightness(87%)contrast(93%)" class="str10Charge str10ColorYour"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Epic Deed Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Like dark phantoms, some Chaos Knights can move through solid walls without hindrance.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorYour"><b>WHEN:</b></span> Your <a href="/wh40k10ed/the-rules/core-rules/#MOVEMENT-PHASE">Movement phase</a> or your <a href="/wh40k10ed/the-rules/core-rules/#CHARGE-PHASE">Charge phase</a>.<br><br><span class="str10ColorYour"><b>TARGET:</b></span> Up to two <span class="tooltip00041" data-tooltip-content="#tooltip_content00041" data-tooltip-anchor="#tooltip_content00041"><span class="kwb kwbu">WAR</span> <span class="kwb kwbu">DOG</span></span> models from your army or one <span class="tooltip00042" data-tooltip-content="#tooltip_content00042" data-tooltip-anchor="#tooltip_content00042"><span class="kwb kwbu">TITANIC</span> <span class="kwb kwbu">CHAOS</span> <span class="kwb kwbu">KNIGHTS</span></span> model from your army.<br><br><span class="str10ColorYour"><b>EFFECT:</b></span> Until the end of the phase, the selected models can move horizontally through models and <a href="/wh40k10ed/the-rules/core-rules/#Terrain-Features-1">terrain features</a> as if they were not there.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00044"><div class="tooltip_header">Invulnerable Saves</div><a href="/wh40k10ed/the-rules/core-rules/#Invulnerable-Saves"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.</p>Some models have an invulnerable save listed on their <a href="/wh40k10ed/the-rules/core-rules/#Datasheets-1">datasheet</a>. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.<br><br>Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for <a href="/wh40k10ed/the-rules/core-rules/#4.-Saving-Throw">saving throws</a>.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Invulnerable Save:</b> Never modified by an attack’s AP.</li><li>The controlling player can choose to use either a model’s invulnerable save or its Save characteristic.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00045"><div class="str10Wrap BreakInsideAvoid str10ColorEnemy"><div class="str10Name">DIABOLIC BULWARK</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(10%)sepia(76%)saturate(6071%)hue-rotate(352deg)brightness(102%)contrast(99%)" ;="" class="str10Shooting str10ColorEnemy"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Wargear Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Ectoplasmic blood surges hot through glowing conduits as the Chaos Knight feeds power to its shield emitters.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEnemy"><b>WHEN:</b></span> Your opponent’s <a href="/wh40k10ed/the-rules/core-rules/#SHOOTING-PHASE">Shooting phase</a>, just after an enemy unit has selected its targets.<br><br><span class="str10ColorEnemy"><b>TARGET:</b></span> One <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> unit from your army that was selected as the target of one or more of the attacking unit’s attacks.<br><br><span class="str10ColorEnemy"><b>EFFECT:</b></span> Until the end of the phase, that <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model has a 4+ <span class="tooltip00044" data-tooltip-content="#tooltip_content00044"><span class="tt kwbu">invulnerable</span> <span class="tt kwbu">save</span></span> against ranged attacks.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00046"><div class="tooltip_header">Feel No Pain</div><a href="/wh40k10ed/the-rules/core-rules/#Assault"><div class="tooltip_link"></div></a><div style="clear:both"></div><div class="Corner33 abWrap BreakInsideAvoid"><div class="abFlex"><div class="abDiamondWrap"><div class="abDiamond"><div class="abIcon"></div></div></div><div class="abLine"></div><div class="abNameWrap"><div class="abName">FEEL NO PAIN</div></div></div><p style="padding-bottom:8px" class="ShowFluff stratLegend2">Some warriors refuse to be laid low, even by what should be fatal wounds.</p>Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to <span class="tooltip00003" data-tooltip-content="#tooltip_content00003"><span class="tt kwbu">mortal</span> <span class="tt kwbu">wounds</span></span>), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Feel No Pain x+:</b> Each time this model would lose a wound, roll one D6: if the result equals or exceeds ‘x’, that wound is not lost.</li></ul></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00047"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">DISDAIN FOR THE WEAK</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Fight str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Battle Tactic Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">Chaos Knight pilots refuse to yield while foes remain to be slain, disdainfully ignoring those who succumb to fear.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> <a href="/wh40k10ed/the-rules/core-rules/#FIGHT-PHASE">Fight phase</a>, just after an enemy unit has selected its targets.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> One <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> unit from your army that was selected as the target of one or more of the attacking unit’s attacks.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> Until the end of the phase, your model has the <span class="tooltip00046" data-tooltip-content="#tooltip_content00046"><span class="tt kwbu">Feel</span> <span class="tt kwbu">No</span> <span class="tt kwbu">Pain</span> <span class="tt kwbu">6+</span></span> ability, and the <span class="tooltip00046" data-tooltip-content="#tooltip_content00046"><span class="tt kwbu">Feel</span> <span class="tt kwbu">No</span> <span class="tt kwbu">Pain</span> <span class="tt kwbu">5+</span></span> ability against attacks made by <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shocked</span></span> models.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00048"><div class="tooltip_header">Forged in Terror (Aura)</div><a href="/wh40k10ed/factions/chaos-knights/#Forged-in-Terror-Aura-"><div class="tooltip_link"></div></a><div style="clear:both"></div><div class="detachName">Traitoris Lance Detachment</div><p class="ShowFluff legend2">Chaos Knights are servants of shadow and terror; wherever they stride, fear and madness spread.</p>In the <a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock">Battle-shock</a> step of your opponent’s <a href="/wh40k10ed/the-rules/core-rules/#COMMAND-PHASE">Command phase</a>, if an enemy unit that is below its <a href="/wh40k10ed/the-rules/core-rules/#Starting-Strength">Starting Strength</a> is within 12" of a <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.<br><br><b>Designer’s Note:</b> <i>This means that all enemy units within range of this <a href="/wh40k10ed/the-rules/core-rules/#Aura-Abilities">Aura ability</a> that have lost one or more models must take a <a href="/wh40k10ed/the-rules/core-rules/#2.-Battle-shock">Battle-shock test</a> in your opponent’s Command phase, not just those that are <a href="/wh40k10ed/the-rules/core-rules/#Below-Half-strength">Below Half-strength</a>.</i></span></div><div class="tooltip_templates"><span id="tooltip_contentArmyList"><span class="contents"><div class="armylist_header">Army List</div><span class="datasheetsCollated"><a href="/wh40k10ed/factions/chaos-knights/datasheets.html">Datasheets collated</a></span><div style="clear:both"></div><div class="NavColumns2"><div style="margin-bottom:8px"><div class="BreakInsideAvoid"><div class="i5 ArmyType_line"><span class="contentColor"><b class="BatRole">Characters</b></span></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div></div><div style="margin-bottom:8px"><div class="BreakInsideAvoid"><div class="i5 ArmyType_line"><span class="contentColor"><b class="BatRole">Battleline</b></span></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div class="i15 ArmyType_line"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div></div><div style="margin-bottom:8px"><div class="BreakInsideAvoid"><div class="i5 ArmyType_line"><span class="contentColor"><b class="BatRole">Other</b></span></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Asterius" class="contentColor">Chaos Acastus Knight Asterius</a></div></div><div class="i15 ArmyType_line clFl sForgeWorld"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Acastus-Knight-Porphyrion" class="contentColor">Chaos Acastus Knight Porphyrion</a></div></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentFactionRules"><span class="contents"><div class="tooltip_header">Faction Rules</div><a href="/wh40k10ed/factions/chaos-knights"><div class="tooltip_link"></div></a><div style="clear:both"></div><div class="w1 i15"><a href="/wh40k10ed/factions/chaos-knights/#Army-Rules" class="contentColor">Army Rules</a></div><div class="w1 i15"><a href="/wh40k10ed/factions/chaos-knights/#Traitoris-Lance" class="contentColor">Traitoris Lance</a></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentLoginForm"><form action="/login.php" method="post" id="disable-ads"><div class="lfWrapper"><h4 style="padding-bottom:6px">Disable Ads</h4><label class="lfLabel" for="email" id="email">E-mail:</label> <input id="user-text-field" type="email" class="lfInput_w lfInput" autocomplete="username" name="email"><br><div><label class="lfLabel" for="passcode" type="password">Pin code:</label> <input id="password-text-field" type="password" autocomplete="current-password" style="width:65px" class="lfInput" name="passcode"> <button class="lfButton" id="btnGetPin">Get pin code</button></div><input style="display:none" name="g-recaptcha-response" id="captcha-box">
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And thank you!</i></div></form></span></div><div class="tooltip_templates"><span id="tooltip_contentBattleline"><p>The <span class="kwb">BATTLELINE</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_contentWarDog"><p>The <span class="kwb">WAR</span> <span class="kwb">DOG</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div></div><div style="clear:both"></div></div><div style="clear:both;margin-bottom:8px"><div class="BatRole">Battleline</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Brigand" class="contentColor">War Dog Brigand</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Executioner" class="contentColor">War Dog Executioner</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Huntsman" class="contentColor">War Dog Huntsman</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Karnivore" class="contentColor">War Dog Karnivore</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Moirax" class="contentColor">War Dog Moirax</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00055"><div class="tooltip_header">Normal Moves</div><a href="/wh40k10ed/the-rules/core-rules/#Normal-Moves"><div class="tooltip_link"></div></a><div style="clear:both"></div>When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within <a href="/wh40k10ed/the-rules/core-rules/#Engagement-Range">Engagement Range</a> of any enemy models.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><b>Normal Move:</b> Models move up to M".</li><li>Cannot move within Engagement Range of any enemy models.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00056"><div class="tooltip_header">Unit Visible</div><a href="/wh40k10ed/the-rules/core-rules/#Unit-Visible"><div class="tooltip_link"></div></a><div style="clear:both"></div>If one or more models in a unit is visible to the observing model, then that model’s unit is visible to the observing model.<br><br><div class="img-opa" style="clear:both;display:flex;justify-content:center;align-items:center"><img src="data:image/svg+xml,%3Csvg%20xmlns=%22http://www.w3.org/2000/svg%22%20width=%22480%22%20height=%22254%22%3E%3C/svg%3E" style="margin:0" ezimgfmt="rs rscb1 src ng ngcb1" class="ezlazyload" data-ezsrc="/wh40k10ed/img/DeterminingVisibility2.png" border="0"></div></span></div><div class="tooltip_templates"><span id="tooltip_content00057"><div class="str10Wrap BreakInsideAvoid str10ColorEnemy"><div class="str10Name">FIRE OVERWATCH</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(10%)sepia(76%)saturate(6071%)hue-rotate(352deg)brightness(102%)contrast(99%)" ;="" class="str10Movement str10ColorEnemy"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div style="filter:invert(10%)sepia(76%)saturate(6071%)hue-rotate(352deg)brightness(102%)contrast(99%)" class="str10Charge str10ColorEnemy"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">A hail of wildfire can drive back advancing foes.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEnemy"><b>WHEN:</b></span> Your opponent’s <a href="/wh40k10ed/the-rules/core-rules/#MOVEMENT-PHASE">Movement</a> or <a href="/wh40k10ed/the-rules/core-rules/#CHARGE-PHASE">Charge phase</a>, just after an enemy unit is set up or when an enemy unit starts or ends a <span class="tooltip00055" data-tooltip-content="#tooltip_content00055"><span class="tt kwbu">Normal</span></span>, <span class="tooltip00023" data-tooltip-content="#tooltip_content00023"><span class="tt kwbu">Advance</span></span>, <span class="tooltip00025" data-tooltip-content="#tooltip_content00025"><span class="tt kwbu">Fall</span> <span class="tt kwbu">Back</span></span> or <span class="tooltip00024" data-tooltip-content="#tooltip_content00024"><span class="tt kwbu">Charge</span> <span class="tt kwbu">move</span></span>.<br><br><span class="str10ColorEnemy"><b>TARGET:</b></span> One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your <a href="/wh40k10ed/the-rules/core-rules/#SHOOTING-PHASE">Shooting phase</a>.<br><br><span class="str10ColorEnemy"><b>EFFECT:</b></span> If that enemy <span class="tooltip00056" data-tooltip-content="#tooltip_content00056"><span class="tt kwbu">unit</span> <span class="tt kwbu">is</span> <span class="tt kwbu">visible</span></span> to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.<br><br><span class="str10ColorEnemy"><b>RESTRICTIONS:</b></span> You cannot target a <span class="kwb">TITANIC</span> unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified <span class="tooltip00007" data-tooltip-content="#tooltip_content00007"><span class="tt kwbu">Hit</span> <span class="tt kwbu">roll</span></span> of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00058"><p>The <span class="kwb">ABHORRENT</span> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00059"><div class="tooltip_header">Aura Abilities</div><a href="/wh40k10ed/the-rules/core-rules/#Aura-Abilities"><div class="tooltip_link"></div></a><div style="clear:both"></div>Some abilities affect multiple models or units in a given range. These are known as Aura abilities and are tagged with the word ‘Aura’. A model with an Aura ability is always within range of its own Aura ability. A unit can be affected by more than one Aura ability at a time, but if a unit is within range of the same Aura ability more than once, that Aura ability only applies to that unit once.</span></div><div class="tooltip_templates"><span id="tooltip_content00060"><div class="str10Wrap BreakInsideAvoid str10ColorYour"><div class="str10Name">A LONG LEASH</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(23%)sepia(88%)saturate(2002%)hue-rotate(179deg)brightness(87%)contrast(93%)" ;="" class="str10Command str10ColorYour"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Strategic Ploy Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">The War Dogs of the Chaos Knights are more terrified of their lords than they are the enemy, and they heed their masters well, for they know the price of disobedience or disloyalty.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorYour"><b>WHEN:</b></span> Your <a href="/wh40k10ed/the-rules/core-rules/#COMMAND-PHASE">Command phase</a>.<br><br><span class="str10ColorYour"><b>TARGET:</b></span> One <span class="tooltip00058" data-tooltip-content="#tooltip_content00058" data-tooltip-anchor="#tooltip_content00058"><span class="kwb kwbu">ABHORRENT</span></span> model from your army and up to three <span class="tooltip00041" data-tooltip-content="#tooltip_content00041" data-tooltip-anchor="#tooltip_content00041"><span class="kwb kwbu">WAR</span> <span class="kwb kwbu">DOG</span></span> models from your army.<br><br><span class="str10ColorYour"><b>EFFECT:</b></span> Until the start of your next Command phase, those <span class="kwb">WAR</span> <span class="kwb">DOG</span> models count as being within range of any <span class="tooltip00059" data-tooltip-content="#tooltip_content00059"><span class="tt kwbu">Aura</span> <span class="tt kwbu">abilities</span></span> that <span class="kwb">ABHORRENT</span> model has.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00061"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">DREAD HOUNDS</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Shooting str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" class="str10Fight str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Traitoris Lance – Battle Tactic Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">War Dog pilots encircle their terrified victims then attack in a ferocious mass.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> The start of your <a href="/wh40k10ed/the-rules/core-rules/#SHOOTING-PHASE">Shooting phase</a> or the start of the <a href="/wh40k10ed/the-rules/core-rules/#FIGHT-PHASE">Fight phase</a>.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> Two or more <span class="tooltip00041" data-tooltip-content="#tooltip_content00041" data-tooltip-anchor="#tooltip_content00041"><span class="kwb kwbu">WAR</span> <span class="kwb kwbu">DOG</span></span> units from your army and one enemy unit that is an eligible target for each of those selected <span class="kwb">WAR</span> <span class="kwb">DOG</span> units.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> Until the end of the phase, the selected <span class="kwb">WAR</span> <span class="kwb">DOG</span> units can only target that enemy unit, but all weapons equipped by those <span class="kwb">WAR</span> <span class="kwb">DOG</span> models gain the <span class="kwb2 bluefont"><span class="tooltip00014" data-tooltip-content="#tooltip_content00014"><span class="tt kwbu">[SUSTAINED</span> <span class="tt kwbu">HITS</span> <span class="tt kwbu">1]</span></span></span> ability. In addition, if that enemy unit is <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shocked</span></span>, until the end of the phase, each time a selected <span class="kwb">WAR</span> <span class="kwb">DOG</span> model makes an attack against that enemy unit, an unmodified <span class="tooltip00007" data-tooltip-content="#tooltip_content00007"><span class="tt kwbu">Hit</span> <span class="tt kwbu">roll</span></span> of 5+ scores a Critical Hit.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00063"><div class="tooltip_header">Melta</div><a href="/wh40k10ed/the-rules/core-rules/#Melta"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Melta weapons are powerful heat rays whose fury is magnified at close range.</p>Weapons with <span class="kwb2 bluefont">[MELTA X]</span> in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.<br><br><div class="redExample"><b>Example:</b> A model targets a unit that is within half range of a weapon with a Damage characteristic of D6 and the <span class="kwb2 bluefont">[MELTA 2]</span> ability. If that attack inflicts damage on the target, it inflicts D6+2 damage.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><span class="kwb2 bluefont">[MELTA X]</span>: Increase the Damage by ‘x’ when targeting units within half range.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00064"><div class="tooltip_header">Rapid Fire</div><a href="/wh40k10ed/the-rules/core-rules/#Rapid-Fire"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.</p>Weapons with <span class="kwb2 bluefont">[RAPID FIRE X]</span> in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.<br><br><div class="redExample"><b>Example:</b> A model targets a unit that is within half range of a weapon with an Attacks characteristic of 1 and the <span class="kwb2 bluefont">[RAPID FIRE 1]</span> ability. That weapon therefore makes two attacks at the target, and you make two <a href="/wh40k10ed/the-rules/core-rules/#1.-Hit-Roll">Hit rolls</a>.</div><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li><span class="kwb2 bluefont">[RAPID FIRE X]</span>: Increase the Attacks by ‘x’ when targeting units within half range.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_contentCharacter"><p>The <a href="/wh40k10ed/the-rules/core-rules/#Characters-"><span class="kwb">CHARACTER</span></a> keyword is used in the following Chaos Knights datasheets:</p><span class="contents"><div style="clear:both;margin-bottom:8px"><div class="BatRole">Characters</div><div class="BreakInsideAvoid"><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Abominant" class="contentColor">Knight Abominant</a></div></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Desecrator" class="contentColor">Knight Desecrator</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Despoiler" class="contentColor">Knight Despoiler</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Rampager" class="contentColor">Knight Rampager</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/Knight-Tyrant" class="contentColor">Knight Tyrant</a></div><div style="clear:both"></div><div style="padding:1px 10px 1px 15px"><a href="/wh40k10ed/factions/chaos-knights/War-Dog-Stalker" class="contentColor">War Dog Stalker</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Acheron" class="contentColor">Chaos Cerastus Knight Acheron</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Atrapos" class="contentColor">Chaos Cerastus Knight Atrapos</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Castigator" class="contentColor">Chaos Cerastus Knight Castigator</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Cerastus-Knight-Lancer" class="contentColor">Chaos Cerastus Knight Lancer</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Magaera" class="contentColor">Chaos Questoris Knight Magaera</a></div><div style="clear:both"></div><div class="clFl sForgeWorld" style="padding:1px 10px 1px 15px"><img class="tooltip logo2" title="Datasheet. Imperial Armour: Chaos Knights (10th edition)" src="/wh40k10ed/img/expansions/FW_logo2.png" ezimgfmt="rs rscb1 src ng ngcb1"><a href="/wh40k10ed/factions/chaos-knights/Chaos-Questoris-Knight-Styrix" class="contentColor">Chaos Questoris Knight Styrix</a></div><div style="clear:both"></div></div></span></span></div><div class="tooltip_templates"><span id="tooltip_content00066"><div class="tooltip_header">Attached Units</div><a href="/wh40k10ed/the-rules/core-rules/#Attached-Units"><div class="tooltip_link"></div></a><div style="clear:both"></div>Some <span class="kwb">CHARACTER</span> units have the <a href="/wh40k10ed/the-rules/core-rules/#Normal-Moves">Leader</a> ability, which lets them merge with other units (known as Bodyguard units) to form an Attached unit.<br><br>The <a href="/wh40k10ed/the-rules/core-rules/#Starting-Strength">Starting Strength</a> of an Attached unit is equal to the combined Starting Strengths of all of its units (i.e. the number of models in the Leader unit added to the number of models in the Bodyguard unit). If either the Leader unit or the Bodyguard unit in an Attached unit is <a href="/wh40k10ed/the-rules/core-rules/#Destroyed">destroyed</a>, the Starting Strength of the remaining unit is changed to be equal to its original Starting Strength.<br><br><div class="redExample"><b>Example:</b> A Primaris Captain (Starting Strength 1) is attached to a unit of Intercessors (Starting Strength 5). This Attached unit has a Starting Strength of 6. If all the Intercessors are destroyed, the remaining Primaris Captain would revert to having a Starting Strength of 1.</div><br>For the purposes of rules that are triggered when a unit is destroyed, such rules are still triggered when one of the individual units that made up an Attached unit is destroyed (the Leader or the Bodyguard unit).<br><br><div class="redExample"><b>Example:</b> If a rule awards you with 1VP each time an enemy unit is destroyed, and you target an Attached unit, you would gain 1VP if the Bodyguard unit is destroyed and 1VP if the Leader unit is destroyed (for a total of 2VP).</div></span></div><div class="tooltip_templates"><span id="tooltip_content00067"><div class="tooltip_header">Precision</div><a href="/wh40k10ed/the-rules/core-rules/#Precision"><div class="tooltip_link"></div></a><div style="clear:both"></div><p class="ShowFluff legend2">Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.</p>Weapons with <span class="kwb2 bluefont">[PRECISION]</span> in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see <a href="/wh40k10ed/the-rules/core-rules/#Normal-Moves">Leader</a> ability), if a <span class="kwb">CHARACTER</span> model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that <span class="kwb">CHARACTER</span> model instead of following the normal <a href="/wh40k10ed/the-rules/core-rules/#Making-Attacks">attack sequence</a>.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>When targeting an Attached unit, the attacking model’s player can have the attack allocated to a <span class="kwb">CHARACTER</span> model in that unit visible to the bearer.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00068"><div class="str10Wrap BreakInsideAvoid str10ColorEither"><div class="str10Name">EPIC CHALLENGE</div><div class="str10Border"><div class="str10DiamondWrap"><div><div class="str10Diamond"><div style="filter:invert(40%)sepia(12%)saturate(2210%)hue-rotate(121deg)brightness(94%)contrast(88%)" ;="" class="str10Fight str10ColorEither"></div></div></div><div class="str10Pos2"><div class="str10Diamond"><div class="str10CP">1CP</div></div></div></div><div class="str10Type">Core – Epic Deed Stratagem</div><div class="str10Line"></div><div class="str10Legend ShowFluff">The legends of the 41st Millennium are replete with deadly duels between mighty champions.</div><div class="str10Line ShowFluff"></div><div class="str10Text"><span class="str10ColorEither"><b>WHEN:</b></span> <a href="/wh40k10ed/the-rules/core-rules/#FIGHT-PHASE">Fight phase</a>, when a <span class="kwb">CHARACTER</span> unit from your army that is within <span class="tooltip00035" data-tooltip-content="#tooltip_content00035"><span class="tt kwbu">Engagement</span> <span class="tt kwbu">Range</span></span> of one or more <span class="tooltip00066" data-tooltip-content="#tooltip_content00066"><span class="tt kwbu">Attached</span> <span class="tt kwbu">units</span></span> is selected to fight.<br><br><span class="str10ColorEither"><b>TARGET:</b></span> One <span class="kwb">CHARACTER</span> model in your unit.<br><br><span class="str10ColorEither"><b>EFFECT:</b></span> Until the end of the phase, all melee attacks made by that model have the <span class="kwb2 bluefont"><span class="tooltip00067" data-tooltip-content="#tooltip_content00067"><span class="tt kwbu">[PRECISION]</span></span></span> ability.</div><div class="str10Line"></div></div></div></span></div><div class="tooltip_templates"><span id="tooltip_content00069"><div class="tooltip_header">Objective Markers</div><a href="/wh40k10ed/the-rules/core-rules/#Objective-Markers"><div class="tooltip_link"></div></a><div style="clear:both"></div>Objective markers represent objects of tactical or strategic import that both sides are attempting to secure, such as valuable artefacts, vital supplies or communications nodes. If a mission uses objective markers, it will state where they are located on the battlefield. These can be represented using any suitable marker, but we recommend using round markers that are 40mm in diameter.<br><br>When setting objective markers up on the battlefield, place them so they are centred on the point specified by the mission. When measuring distances to and from objective markers, measure to and from the closest part of them. Models can move over objective markers as if they were not there, but they cannot end a move on top of an objective marker.<br><br>At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.<br><br>Every model has an Objective Control (OC) characteristic listed on its datasheet. To determine a player’s Level of Control over an objective marker, add together the OC characteristics of all the models from that player’s army that are within range of that objective marker. A player will control an objective marker at the end of any phase or turn if their Level of Control over it is greater than their opponent’s. If both players have the same Level of Control over an objective marker, that objective marker is contested.<br><br><div class="BreakInsideAvoid frameLight Corner14"><ul class="redSquare"><li>A model is within range of an objective marker if within 3" horizontally and 5" vertically.</li><li><b>Level of Control:</b> Add together the OC characteristics of all of a player’s models within range of the objective marker.</li><li>An objective marker is controlled by the player with the highest Level of Control over it (in a tie, it is contested).</li><li>Models cannot end a move on top of an objective marker.</li></ul></div></span></div><div class="tooltip_templates"><span id="tooltip_content00070"><div class="tooltip_header">Leadership Tests</div><a href="/wh40k10ed/the-rules/core-rules/#Leadership-Tests"><div class="tooltip_link"></div></a><div style="clear:both"></div>If a rule requires you to take a Leadership test for a unit, roll 2D6: if the total is greater than or equal to the best Leadership characteristic in that unit, that test is passed. Otherwise, it is failed.</span></div><div class="tooltip_templates"><span id="tooltip_content00071"><div class="BreakInsideAvoid"><ul class="EnhancementsPts"><li><span>Aura of Terror</span><span><a href="/wh40k10ed/factions/chaos-knights/#Enhancements"><div class="tooltip_link_inline"></div></a><div style="clear:both"></div></span><span>25 pts</span></li></ul><div class="detachName">Traitoris Lance Detachment</div><p class="ShowFluff legend2">This towering Knight is wreathed in tendrils of warp energy that caress the minds of any enemy who draws near, driving those touched into a state of abject fear. Wherever this Knight treads, this aura of terror permeates and corrupts the land until it can be cleansed.</p><p><span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model only. If you control an <span class="tooltip00069" data-tooltip-content="#tooltip_content00069"><span class="tt kwbu">objective</span> <span class="tt kwbu">marker</span></span> at the end of your <a href="/wh40k10ed/the-rules/core-rules/#COMMAND-PHASE">Command phase</a>, and the bearer is within range of that objective marker, that objective marker is said to be Tainted and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Tainted and under your control and the <span class="tooltip00005" data-tooltip-content="#tooltip_content00005"><span class="tt kwbu">Despair</span> <span class="tt kwbu">Dread</span> <span class="tt kwbu">ability</span></span> is active for your army, that objective marker has the Despair Dread ability as if it was a <span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model from your army (so subtract 1 from <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shock</span></span> and <span class="tooltip00070" data-tooltip-content="#tooltip_content00070"><span class="tt kwbu">Leadership</span> <span class="tt kwbu">tests</span></span> taken for enemy units within 12" of it).</p></div></span></div><div class="tooltip_templates"><span id="tooltip_content00072"><div class="BreakInsideAvoid"><ul class="EnhancementsPts"><li><span>The Traitor's Mark</span><span><a href="/wh40k10ed/factions/chaos-knights/#Enhancements"><div class="tooltip_link_inline"></div></a><div style="clear:both"></div></span><span>30 pts</span></li></ul><div class="detachName">Traitoris Lance Detachment</div><p class="ShowFluff legend2">The dark deeds and bloodstained heraldry of this Chaos Knight are whispered far and wide. Rumours spread that to confront it is to face a painful death. Each blazon borne upon its hull proclaims the unholy atrocities committed by the bearer, and even to look upon these loathsome sigils is to be gripped by unnatural terror and beset by swarming nightmares.</p><p><span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model only. The <span class="tooltip00005" data-tooltip-content="#tooltip_content00005"><span class="tt kwbu">Doom</span> <span class="tt kwbu">and</span> <span class="tt kwbu">Darkness</span> <span class="tt kwbu">ability</span></span> is active for the bearer from the first battle round onwards, instead of from the third.</p></div></span></div><div class="tooltip_templates"><span id="tooltip_content00073"><div class="BreakInsideAvoid"><ul class="EnhancementsPts"><li><span>Lord of Dread</span><span><a href="/wh40k10ed/factions/chaos-knights/#Enhancements"><div class="tooltip_link_inline"></div></a><div style="clear:both"></div></span><span>35 pts</span></li></ul><div class="detachName">Traitoris Lance Detachment</div><p class="ShowFluff legend2">This tyrannical Knight is the epitome of dread power, instilling as much fear in their minions as they do over the enemy, ensuring unwavering obedience.</p><p><span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model only. At the start of the <a href="/wh40k10ed/the-rules/core-rules/#FIGHT-PHASE">Fight phase</a>, you can select one enemy unit within <span class="tooltip00035" data-tooltip-content="#tooltip_content00035"><span class="tt kwbu">Engagement</span> <span class="tt kwbu">Range</span></span> of the bearer; that enemy unit must take a <span class="tooltip00031" data-tooltip-content="#tooltip_content00031"><span class="tt kwbu">Battle-shock</span> <span class="tt kwbu">test</span></span>.</p></div></span></div><div class="tooltip_templates"><span id="tooltip_content00074"><div class="BreakInsideAvoid"><ul class="EnhancementsPts"><li><span>Panoply of the Cursed Knights</span><span><a href="/wh40k10ed/factions/chaos-knights/#Enhancements"><div class="tooltip_link_inline"></div></a><div style="clear:both"></div></span><span>40 pts</span></li></ul><div class="detachName">Traitoris Lance Detachment</div><p class="ShowFluff legend2">Borne within an unmarked casket by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm. It is said that festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine. Yet it is whispered that doing so also invites the attentions of the same dread curse that eventually led to Carnivus Grymm’s ghastly end.</p><p><span class="kwb">CHAOS</span> <span class="kwb">KNIGHTS</span> model only. Each time an attack is made against the bearer, subtract 1 from the Armour Penetration characteristic of that attack.</p></div></span></div><div style="clear:both"></div><div class="noprint"><div id="btnBackToTop"></div></div><div class="tooltipArmyList" data-tooltip-content="#tooltip_contentArmyList" id="btnArmyList"></div><script type="text/ez-screx">$(window).scroll(function(){if($(this).scrollTop()>=200){$('#btnBackToTop').fadeIn(300);}else{$('#btnBackToTop').fadeOut(300);}});$('#btnBackToTop').on('touchstart',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_ToTop_Hover.png); background-image: var(--button-to-top-hover)');$(this).fadeIn(300);return true;});$('#btnBackToTop').on('touchend',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_ToTop.png); background-image: var(--button-to-top)');$(this).fadeOut(300);document.body.scrollTop=0;document.documentElement.scrollTop=0;return true;});$('#btnBackToTop').on('click',function(){'use strict';document.body.scrollTop=0;document.documentElement.scrollTop=0;return true;});$('#btnArmyList').on('touchstart',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_ArmyList_Hover.png); background-image: var(--button-army-list-hover)');return true;});$('#btnArmyList').on('touchend',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_ArmyList.png); background-image: var(--button-army-list)');return true;});$('#btnContents').on('touchstart',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_Contents_Hover.png); background-image: var(--button-contents-hover)');return true;});$('#btnContents').on('touchend',function(){'use strict';$(this).attr('style','background-image: url(/wh40k10ed/img/Button_Contents.png); background-image: var(--button-contents)');return true;});</script></div><div class="noprint"><div align="center"><div class="author">© Vyacheslav Maltsev 2013-2024</div></div><div style="display:flex;justify-content:center;align-items:center"><div class="social_buttons"><a target="_blank" href="https://boosty.to/wahapedia"><div class="boosty_logo no_tooltip" title="Support on Boosty"></div></a><a target="_blank" href="https://vk.com/wahapedia"><div class="social_vk no_tooltip" title="Follow on VKontakte"></div></a><a target="_blank" href="https://discord.gg/VAXG2jRjXY"><div class="social_dd no_tooltip" title="Join Discord server"></div></a><a target="_blank" href="mailto:info@wahapedia.ru"><div class="social_email no_tooltip" title="Send e-mail"></div></a></div></div><span id="ezoic-pub-ad-placeholder-103"></span><div id="yandex_rtb_R-A-3376916-3"></div></div></div><script>(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');ga('create','UA-57173050-3','auto');ga('send','pageview');</script><script async="" src="https://www.googletagmanager.com/gtag/js?id=G-YCMHCMW8RQ"></script><script>window.dataLayer=window.dataLayer||[];function gtag(){dataLayer.push(arguments);}
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